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EQ2 Power Leveling

POWER-LEVELING.co.uk is the leading power leveling site. We are providing all the MMORPG power leveling service. Everquest 2 is our favorite mmorpg, we are providing Everquest 2 power leveling service. Buy cheap EQ2 power leveling service at POWER-LEVELING.co.uk. EverQuest II (EQ2), based upon the popular EverQuest, is a fantasy massively multiplayer online role-playing game (MMORPG) developed by Sony Online Entertainment (SOE) and shipped on 8 November 2004. It features graphics and gameplay vastly updated from its predecessor as well as NPCs that speak.

We are the leading EQ2 power leveling provider. Everquest II is a class-based MMO. At character creation, players choose one of 19 races and 24 adventure classes. Any race can be any class (with some conditions). Five starting cities are provided, each with its own "newbie" experience. Hair and facial features are chosen during character creation, but can be changed later by visiting a Barber Shop in the game world.
Each character may advance through 80 levels of experience in his chosen adventure class, and 80 levels in a tradeskill class that is chosen after creation. Characters are customized by earning up to 200 Achievement Points during the course of gameplay, which are used to purchase achievement abilities. Each adventure class has three trees of achievement abilities to invest in.
Each adventure class accumulates more than 20 distinct abilities. A common mechanic is used for physical combat (Combat Arts) and spellcasting (Spells) - all such abilities draw from the character's Power resource, which must be recharged between battles. Most spells and combat arts can be upgraded through eight tiers of improvement, with the lowest tier granted automatically upon gaining each adventure level. Spell upgrades are obtained just like equipment upgrades - as loot, quest rewards, or produced through crafting. An optional system called Heroic Opportunities grants bonus effects when players combine their abilities in specific ways.
Every character can have a Tradeskill Class in addition to their Adventuring Class. The player specializes in one of 9 Tradeskill Classes as his character advances in tradeskill levels. When crafting an item, the player reacts to unanticipated crafting events by using crafting skills, such that the crafting process is superficially similar to combat.
We are providing the EQ2 POWER LEVELING for years. Everquest II (commonly abbreviated EQ2) is the official continuation of the world and storylines introduced in the original Everquest that was released in 1999. Following along the same lines as its predecessor, EQ2 is set on the fantasy-based world of Norrath, which is the home to a variety of different creatures and beings that fight for good or evil. EQ2 features all of the playable races of the original Everquest, including a few additions (the Fae and the Ratonga), and many of the settings of the original game. EQ2 also follows the pattern set by Everquest in that it focuses on player versus environment (PvE) combat rather than put any sort of focus on PvP. There are a set of PvP servers, but the main focus of the game is on PvE.
Originally, players merely selected a archetype at the beginning of their adventuring, choosing to be either a Fighter, Scout, Priest or Mage. As character progressed, they were then allowed to choose divergent classes that specialized them into a variety of roles. In January of 2006, the system was changed so that you selected your final class during character creation. The final list of classes that are in the game are: Berserker, Guardian, Paladin, Shadow Knight, Monk, Bruiser, Troubadour, Dirge, Ranger, Assassin, Swashbuckler, Brigand, Fury, Warden, Templar, Inquisitor, Mystic, Defiler, Wizard, Warlock, Conjurer, Necromancer, Illusionist, and Coercer.
Since release six expansion/adventure packs have been released that expand the content in the game. With the most recent expansion, the newest player race, the Fae, was introduced. One of the most interesting additions to the game is the use of actual voices for NPCs. The actors used for these parts included well-known Hollywood stars such as Heather Graham (as Queen Antonia Bayle) and Christopher Lee (Overlord Lucan D'Lere). Actor/gamer Wil Wheaton and actor/mathematician Danica McKellar are also part of the cast. According to SOE in October 2004, EverQuest 2 featured 130 hours of spoken dialog recorded by 1,700 voice actors. More dialog has been added since release as part of regular game updates as recently as July 2006. Everquest 2 introduced Player Voice Emotes with the launch of EverQuest 2: Desert Of Flames in September 2005.
EverQuest II is the next generation of massively multiplayer gaming, a huge online world where friends have come together for adventure and community. Featuring breathtaking graphics and a vast, beautiful and dangerous game world to explore, EverQuest II sets the standard for graphical realism as players are immersed in the game's exciting locales and mysterious lands. The Shadow Odyssey "All-In-One" compilation pack includes all the features and content from the critically acclaimed base game EverQuest II, including all three adventure packs, Splitpaw Saga, The Bloodline Chronicles and The Fallen Dynasty, and all four previously released expansions, Desert of Flames, Kingdom of Sky, Echoes of Faydwer and Rise of Kunark™ plus the new expansion, The Shadow Odyssey.
In an age long passed, a band of extraordinary heroes embarked on an epic journey to free Norrath from the clutches of a shrouded threat. Their everlasting quest would take them to the far reaches of the globe, delving deep into the most dangerous dungeons and undertaking many daunting trials. This was the Shadow Odyssey, and the heroes were known as the Ethernauts. In their time, this epic quest came to an end, and Norrath was saved. But now ... history is repeating itself. It is time for a new generation of Ethernauts to retrace the steps of their honored predecessors through the ruined, rancorous and twisting regions of Norrath to rid the world of the invading scourge and destroy the renewed evil of the Shadowmen.
Up to 80 levels of breathtaking environments filled with thousands of dangerous quests and hundreds of fearsome creatures
Four years of continuous advancements and game updates providing content from all three adventure packs and all five expansion packs
Choose from one of 19 different playable races and 24 distinct classes
Colossal continents and zones with a variety of gameplay experiences
- Dark underworld dungeons
- Treacherous sinking sands realm
- Dragon infested floating islands
- Enchanting forests and towns
- Volcanic tropical jungle islands
Diverse gameplay for all types - Engage in player vs. player combat, player vs. environment, role play or battle with a group or in a guild
Dynamic environments that let you break through barriers, fly, climb walls and puzzle through impediments
Master immersive combat, spell and skill systems with in-depth interactivity
Unparalleled character customization with incredibly detailed capabilities
Legends of Norrath strategic online trading card game
State-of-the-art, cinema-quality 3D graphics engine that constantly improves
Thank you for buying EQ2 Power leveling from us. The class that you choose determines the type of profession that you will bring to the world of Norrath. You may also choose to add an Artisan profession along with your main class. In total there are 24 classes broken into four archetypes: Fighter, Priest, Scout, and Mage.
There are also 8 Artisan classes that are broken into the archetypes: Scholar, Outfitter and Craftsman.
Some classes are only available to a specific alignment…
Qeynos only: monk, paladin, templar, mystic, swashbuckler, ranger, conjuror, illusionist
Freeport only: bruiser, shadowknight, inquisitor, defiler, brigand, assassin, necromancer, coercer
Both cities: guardian, berserker, warden, fury, troubador, dirge, wizard, warlock
Fighter Archetype - Fighters use brute strength and sturdy weapons to deal physical damage to their enemies. Always at the forefront of combat, fighters stand toe-to-toe with opponents while keeping their allies from harm. No matter the risk, fighters never back down from a challenge.
Warrior Class - Warriors utilize heavy armor and weapons to safeguard their companions and inflict damage upon the enemy. They stand bravely at the forefront of battle, striking fear into the hearts of their opponents.
Berserker (Neutral) - Berserkers are chaotic warriors who inflict heavy damage with all manner of weapons. Their furious attacks overwhelm their opponents, to whom they show no mercy.
Guardian (Neutral) - Guardians don heavy armor to protect themselves in combat and aid in the defense of their allies. They will stand firm against any threat and lead their party to victory.
Brawler Class - Brawlers specialize in physical combat styles that bring them face-to-face with the enemy. Favoring light armor and hand-to-hand battle tactics, brawlers have honed their bodies into potent weapons.
Bruiser (Evil) - Bruisers are powerful thugs who use raw physical force to pummel their opponents into submission. They have transformed their bodies into brutal weapons designed to inflict suffering upon their enemies.
Monk (Good)- Monks are disciplined combatants who specialize in the martial arts. Their natural agility allows them to avoid their enemy's blows and strike back with clean, efficient counterattacks.
Crusader Class - Crusaders are armored juggernauts that call upon divine powers to aid them in battle. Capable of dealing impressive physical damage, crusaders can wield a variety of weapons and shields.
Shadowknight (Evil) - Shadow Knights are insidious dark crusaders who use the power of evil to advance their cause. They live to inflict fear, hate, and despair upon all who cross their path.
Paladin (Good)- Paladins are crusaders for all things good and right. Wearing heavy armor, these valiant defenders of truth fight for nobility, honor, and virtue.
Priest Archetype - Priests augment and replenish the health of their comrades to help them survive longer in combat. Though not particularly known for their battle prowess, priests fill a vital role in dangerous world by sustaining the physical and spiritual needs of their party.
Shaman Class - Shamans call upon the ancient spirits of the land, using protective wards and healing to invigorate their comrades. They remove afflictions from their companions and turn the vile magics back upon the enemy.
Defiler (Evil)- Defilers enslave the spirits of their ancestors, harvesting and corrupting their power, to use against enemies. This stolen energy can also be used to heal and boost the capabilities of the defiler's allies.
Mystic (Good)- Mystics seek a symbiotic connection with the spirits of their ancestors, petitioning them to bestow the power to heal the injured, invigorate the weak, and enhance the capabilities of their allies when on the field of battle.
Druid Class - Druids are mighty priests whose powers are closely tied to nature. They heal and purge ailments from their party, blessing their companions with enhanced physical prowess.
Fury (Neutral) - Furies harness the power of storms and control the ferocity of nature. They command the feral spirits of the wilderness to strengthen and heal their companions.
Warden (Neutral) - Wardens are protectors of the woodlands and defenders of wildlife. They tap into the power of nature to mend wounds and purge ailments that afflict their allies.
Cleric Class - Clerics use divine magic to tend to the physical and spiritual needs of their allies. These priests not only heal wounds and banish diseases but also magically augment the health of their comrades.
Inquisitor (Evil) - Inquisitors are twisted fanatics who relentlessly advance the doctrines of their religions and accept no compromise in their beliefs. Skilled healers, they minister to the body while seizing control of the soul.
Templar (Good) - Templars are faithful servants of the divine who use their benevolent powers to aid their fellow adventurers. They mend the wounded and purge illness and suffering from the afflicted.
Scout Archetype - Scouts use stealth and cunning to explore the unknown. Highly skilled at detecting and disarming traps, they are experts at infiltrating the lair of the enemy. In combat, scouts rely upon the element of surprise to inflict opportunistic damage and gain an advantage over their opponents.
Bard Class - Bards sing songs that bolster the abilities of their allies and inspire courage on the field of battle. Though skilled in a wide variety of weaponry, bards use their musical powers to wreak havoc upon the enemy.
Dirge (Neutral) - Dirges are singers of angry songs and laments, using the power of cacophony to subdue their enemies. Their songs of rage inspire the fury of battle within their allies.
Troubador (Neutral) - Troubadours play music that inspires strength and courage in the hearts of their companions. They lead their allies into the deepest dungeons, raising their spirits with songs of victory.
Rogue Class - The rogue is a crafty cutpurse who uses trickery to gain the advantage in battle. Always shrewd combatants, rogues use every opportunity to exploit the vulnerabilities of their opponents.
Brigand (Evil)- Brigands are bloodthirsty highwaymen who will backstab anyone who isn't mindful of their presence. They are unpredictable wildcards who arouse fear and confusion in the hearts of their adversaries.
Swashbuckler (Good) - Swashbucklers are dashing rogues who charm their way into your confidence while secretly loosening your purse strings. Though known to brag, they are dangerously cunning and should not be underestimated.
Predator Class - Predators are relentless hunters who use stealth and cunning to stalk their prey. At home in the shadows, predators use the element of surprise to give their allies the upper hand.
Assassin (Evil) - Assassins are cruel mercenaries who hunt down their prey, showing neither mercy nor compassion. They survey dark corridors for potential prey as well as hidden dangers that may be lurking ahead.
Ranger (Good) - Rangers are natural outdoorsmen and trackers, masters of stealthy movement in the undergrowth. They use perception and cunning to gain the advantage over their adversaries. Mage Archetype - Mages wield powerful forms of magic to strike down their opponents. Students of all things arcane, mages study spell books and scrolls to gain mystical knowledge. They stand behind the frontlines of battle, casting deadly attacks on their enemies while bolstering the capabilities of their allies.
Sorcerer Class - Sorcerers are experts of all forms of mystical attacks and spells that weaken the mystical abilities of their opponents. Fearsome in battle, sorcerers wield powerful arcane forces.
Warlock (Neutral) - Warlocks manipulate the destructive forces of poison and disease to obliterate their foes. They are masters of death and decay who deal devastating damage and pain to their opponents.
Wizard (Neutral) - Wizards are masters of the arcane arts who tap into the elemental powers of fire and ice. Wielding these powerful forces, wizards can inflict startling devastation upon their enemies.
Summoner Class - Summoners can call forth powerful creatures of Norrath and bend them to their will. Though the command a variety of mystical forces, the summoners foremost weapons are the monsters they control.
Necromancer (Evil) - Necromancers summon the dead and imbue them with unnatural life. These pitiful but powerful creatures are slaves to their masters until the grave claims them once more. Lords of death and decay, these powerful mages strike fear into the hearts of their enemies.
Conjuror (Good) - Conjurors summon forth powerful elemental beings that obey their master's every command. Ripped from domains of the fire, air, soil, and water, these enslaved minions make very powerful servants and bodyguards.
Enchanter Class - Enchanters use mystical forces to beguile and control their enemies. By instilling confusion and misdirection in the minds of their adversaries, enchanters give their comrades the advantage in battle.
Coercer (Evil) - Coercers dominate the minds of the weak and hurl their foes into paralyzing states of confusion and catatonia. They can also enhance the mental abilities and combat prowess of their allies.
Illusionist (Good)- Illusionists use arcane power to confound and befuddle their enemies. They also are able to boost the offensive and defensive capabilities of their allies.
Artisan Archetype - Artisans use their creative skills and mental abilities to produce valuable goods for their friends and customers. Whether crafting supreme weaponry, powerful magic spells, or ornate furnishings, artisans are an integral part of Norrathian society and commerce.
Craftsman Class - Craftsmen are skilled artisans who create household furnishings, as well as the staves, bows, and arrows needed to protect that household. They can prepare a meal fit for a king and a brew a beverage strong enough to slake a thirsty ogre.
Provisioner - Provisioners are chefs and brewers, applying their culinary skills to provide a valuable service for the benefit of their allies. Food and drink refresh the weary hero and can provide regenerative benefits.
Woodworker - Woodworkers are skilled crafters creating staves, bows, and arrows for the defense of their allies as well as musical instruments for the higher pursuits of art and entertainment. They also craft powerful totems that possess restorative properties.
Carpenter - Carpenters are much valued by their customers, particularly homeowners. With their superb knowledge of craftsmanship and sculpting, there is no household furnishing that they cannot create.
Outfitter Class - Outfitters create metal weaponry for adventurers heading into battle as well as protective plate, chain, leather, and woven armor for the soldiers' self-defense.
Armorer - Armorers are crucial when it comes to preparing fighters and adventurers for battle. The longevity of even the greatest soldiers is dependent upon the skill of the armorer who equipped them.
Tailor - Tailors provide quality protective leather and cloth equipment for those adventurers who prefer to wear light armor. They also craft clothing for casual dress or more formal events. Weaponsmith - Weaponsmiths are masters of metallic weaponry including swords, axes, daggers, and hammers. Only the most foolish adventurer would dare explore dangerous territory without a well-made weapon at the ready.
Scholar Class - Scholars possess the knowledge of powerful forms of magic, creating magical objects including talismans, jewelry, and scrolls. They are also known to create potions and poisons as dangerous as any sword.
Jeweler - Jewelers create talismans and jewelry. These valuable items protect the wearer from harm and can increase the physical attributes of the adventurer.
Alchemist - Alchemists are scholars who specialize in brewing magical elixirs. These potions imbue the drinker with temporary mystical power and augment their abilities.
Sage - Sages interpret mystical artifacts and decipher long-lost languages as they are uncovered. These learned scholars scribe spells and scrolls, imbuing mere parchments with mystical might.
Name   Level
The Master Of The Fluttering Wing 74
Storming The Necropolis 70
Serving A New Master 68
To Speak The Unspoken 68
High Crimes 68
By Land? By Air? By Sea? 68
The Eyes Of Anashti Sul <60
Capturing Day And Night 60
The Eyes Of Anashti Sul 60
The Eyes Of Anashti Sul 60
The Mad Poet 60
In The Djinn Master's Service 57
Be Careful What You Wish For 57
Searching For The Silent City 56
The Caretaker 55
The Master's Museum 55
The Master's Museum 55
Visit The Scriptorium 55
The Name Of My Forefathers 52
Lady Naga 52
The Lift Key Of Rujark 50
The Rusty Key 35
Secrets Of Runnyeye 35
Protect The Priest's Ship! 34
In Search Of The Feerrott 34
In Search Of The Feerrott 34
D'Morte Burial Chambers 30
Maid For The Mist - Part II 30
The Torches Of Forewarning And Onward To Cauldron Hollow 29
The Gates Of Cauldron Hollow 29
Passage To The Isle Of Zek 28
The Gnoll Cave 26
The Sewer #5 Key 25
The Captain's New Friend 25
Inside The Edgewater Drains 25
Forgotten Potion - Into The Hive 25
Searching The Depths Of Fallen Gate 25
Maid For The Mist - Part I 25
Back And Forth 20
Valley Of The Rogue Magi 20
In Search Of The Sepulcher Of Jahnda 20
The Treaty For Treasure 19
A Foul Wind 19
Key To Fallen Gate 18
The Invasion Of The Vale 15
An Eroded Key 15
First Time Buyer 10
First Time Buyer 10
First Time Buyer 10
An Intriguing Eye 10
First Time Buyer 10
Qeynos To Freeport - Part 1 10
First Time Buyer 10
Darkblades And Dirty Rats 9
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Classes

There are four "archetypes" in EQ2 - Fighter, Scout, Priest and Mage. When EQ2 was launched, a player chose the character's archetype during the initial character creation and then chose a 'class' at level 10 and a 'sub-class' at level 20. This system was changed in Live Update 19 in January 2006 so that a character's final class is chosen at creation. While archetype>class>sub-class system is no longer explicitly defined in the live game, it still defines the roles of classes. Broadly, in a group situation, any priest can be a healer, any fighter can be a suitable tank, any mage or scout can deal damage, with the mage classes typically being able to deal more damage than a scout class, but being more fragile. Evil classes, such as the Assassin, are only available in Freeport, Neriak, or Gorowyn, while good classes, such as the Paladin, are available in either Qeynos or Kelethin. Neutral classes, such as the Guardians, are available in all cities. Ivory background means the class is available in all cities, light blue background means Qeynos and Kelethin only, reddish background means Freeport, Neriak, and Gorowyn only.