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Aion-news-a-change-to-Aion-s-fort-capture-timers

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Aion player Cerafina asks about the status of fort timers in this month's Eye on Community letter, and receives some pretty positive results!
 
Aion Community Manager Andrew "Tamat" Beegle reveals that NCsoft has compared their internal data to their player survey data and will be making a change to Aion's fort capture timers. The new timer will be extended to one hour, up from its original half hour window:
 
We’ve taken the data collected from the in-game survey and compared it to our internal server statistics. Based on these factors, our decision is to “keep the enemy on their heels.” Next week we will be changing the capture timer to one hour, which is twice the amount of time it is currently set to.
 
Our goal in the original change was to increase the difficulty of these battles and reduce the amount of time players needed to dedicate for the event. We believe that the new timer achieves a good balance, but that doesn’t rule out future reevaluations. We will be closely monitoring activity in the Abyss after the timer change is implemented to make sure that the battle rages on without any new negative side effects!
In the beginning, Aion benevolently watched over his world Atreia. He created the humans, and the Balaur to safeguard and watch over them. Eventually, the Balaur became obsessed with power and subjugation. They attacked and destroyed anything that would not yield to them, and they began to set their sights on humans. Five of the Balaur rose to a height of strength above the rest, and became known as the five Dragon Lords. When Aion refused to grant them the power they desired, the power to rival his own, they revolted and declared war on the god that created them. Aion's hand was forced, and he created the twelve Empyrean Lords, beings of divinity and power to protect the Tower of Eternity, the center of the world and the source of Aion's power and all Aether in the world. The Empyrean lords formed a barrier that made the land around the tower a safe haven, and people began to populate it and recreate their civilization.
 
Some humans "ascended" to become Daeva and, like the Empyrean Lords, had wings and the ability to fight the Balaur. With time, enough Daevas rose to form an army. The Empyrean Lords would lead the Daeva into battle and fight ceaselessly. Eventually Israphel, one of the Empyrean Lords and also one of the two designated Tower Guardians, suggested peace. Ariel agreed, suggesting that if Israphel could overcome his hatred for the Balaur, they all could. Five of the Empyrean Lords, led by Azphel, vehemently disagreed. They considered peace foolish and a sacrilege to the honored dead. However, the second guardian of the tower, Siel, was swayed to peace and her decision sealed the argument. The five Dragon Lords were invited inside the barrier for peace talks. Before the peace-talks could begin, someone attacked and slew one of the Dragon Lords. This was when the Balaur charged the tower and destroyed it; the resulting cataclysm broke Atreia in half. The two Guardians of the Tower, Israphel and Siel, frantically moved to opposite ends of the tower, alongside the other Empyrean Lords and Daevas. They sacrificed their life energy to ensure the ends of the world would not separate into space. Of the original twelve, ten Empyrean Lords survived. Five who had opposed peace and claimed that the weakness of the rest of the lords had allowed the Balaur to attack them reigned over the dark part of the world, becoming known as the Shedim Lords. The other five reigned over the light-covered bottom part of Atreia and claim that it was the Shedim Lords' actions that caused the breaking of the tower. They are known as the Seraphim Lords.
 
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